The developers also tweaked Persona’s card-based battle reward system. This is a lifesaver, especially when you realize how unprepared you were for the boss in the first place. So, if you perish in a boss fight, you’ll pop up just outside the doors leading to the fight in the same condition you were in before the battle started. Well, Persona 4: Golden breaks the save-reload tradition by letting players start from the beginning of the floor or stage of the dungeon they died on. Every gamer probably has a horror story about finally making it through a tough dungeon only to die in a boss fight before saving their progress. This is a frustrating role-playing game holdover from the dark days before autosaving. When you die in the original Persona 4, you start from your last save. You can even buy new outfits to wear when you’re exploring dungeons in the TV world, some of which are very silly. This gives you access to more shops and unlockable goodies. Players also have the option of exploring a new neighboring town called Okina after they learn how to ride motorized scooters. Marie’s story is integral to many new components in Persona 4: Golden, so hanging out with her is an absolute must if you’ve played the game previously. She’s a grumpy yet intriguing girl who doesn’t seem to like the protagonist much when you first meet her, but eventually she softens. The one most notable changes, besides the online connectivity, is the inclusion of a new side-story character named Marie. So Persona 4: Golden is simply bursting with new content. Atlus knows its fans and knows that new characters, scenarios, and explorable locations mean the world to players returning to their favorite games. If you’re concerned that Persona 4: Golden is just a port of a PlayStation 2 game, you worry too much. Gamers don’t need multiplayer shooting matches to interact, and sometimes anonymous companionship is preferable to building up friends lists. Other developers should learn from Atlus’s example here. The developers didn’t have to work social and online components into Persona 4, but how they did it is completely unobtrusive, optional, and ultimately very useful if you take advantage of it. Even though you are playing through the game on your own, the fact that you can fall back on other players when you’re in a tight spot is a very endearing and helpful mechanic. This is that multiplayer component I mentioned before. If you find yourself trapped in a dungeon with little to no healing capability or escape items, other players can find your SOS and heal your party. Once you enter a dungeon in the TV world, you have the option of sending out an SOS message, similar to the notes you could leave in Demons’ Souls and Dark Souls. Seeing what other players did might reveal new strategies or overlooked side quests.īut the online functionality isn’t limited to thought bubbles. Since both versions of Persona 4 follow a fairly strict calendar schedule, succeeding at the game means carefully budgeting time day-by-day. Doing so pops up tons of messages revealing what other players did with their after-school hours. As you guide the main character through the murder mystery in his new high school, you can occasionally tap on a little bubble in the top-left corner of the Vita screen. Persona 4: Golden is all about subtle yet brilliant online flourishes. With all-new characters, items, and locations, the Yasogami investigation team has a lot of work cut out for them as they look into a chain of grisly supernatural murders taking place in the sleepy rural town of Inaba. But Persona 4: Golden is much more than online connectivity.
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